

More accurate weapons are certainly more reliable in a game with Save and Reload, though, reliability can be replaced by repetition.ĭexterity is also used as a prerequisite for the wielding of bow weapons.Īffects damage taken. If this works out in the damage formulas as a higher stat, then this would make the more dexterous weapons a better deal in terms of reducing the need for Attribute points to be spent. The amount of extra listed points of accuracy on weapons like a Flamberge is always higher than the reduction in damage points, when compared to Falchions and the like. It seems likely, although it is not proven, that it affects the chance for Lethal weapon wielders to decapitate enemies. Suffiiciently high dexterity, then, makes it possible to evade attacks. In the Damage Formula, a comparison of the attacker's Dexterity with the defender's Dexterity is one of the factors that determines the chance to hit.

Significantly affects the percentage chance of hitting a target consequently its effect on damage over time is more than significant.

In the Damage Formula, the attacker's Strength is, roughly speaking, compared with the defender's Stamina As in most games, there is a tension between the need for more Strength for more damage, and more dexterity for more accuracy. Generally speaking, the more damage a melee weapon has, the less Accuracy it has. Dark Ages armor requires strength modern does not. Although it does not share the same direct effect on ranged weapon damage, it has a pretty close correlation there also heavy weapons such as chainguns and rocket launchers also have high strength requirements. Instead of contributing to the health pool, Stamina acts as damage reduction.Īffects melee damage. Stamina has a very different effect on survivability than its counterparts in other games. Charisma has a bearing on the success of Dominate and Presence-based skills such as Awe. Manipulation affects the selling price of loot. Just as the physical attributes have a bearing on damage and to-hit chances and other game mechanics, Wits, for example, affects the success rate of Feed, and makes it easier to avoid Frenzy. Throughout the years of playing since then, players have noted the telling details that point to many of the mental skills as being more closely tied to the success of skills than the purchase of additional dots. On the surface, the rest more closely resemble a technology tree in a real-time strategy game for the years of the zenith of the game, they were widely considered to be mostly just requirements for skills, or Disciplines, or the consumption of Discipline Tomes. Something in the woods starts killing the camper and it may have ties to the camper's more than any of them realize.In Vampire roleplaying, Attributes are interwoven into storytelling in V:tM-R, the familiar physical stats of Strength and Dexterity are used very much as they are in most computer RPGs. As they trek further into the forest, they realize that they are being stalked. In Something in the Woods, In the Dark: A husband and wife going through a tough time go on a camping trip with a few friends. Soon, he discovers that his house appears to be 'haunted' by more than one spirit and the creatures begin feeding on Trevor's feelings of anger and guilt.

In Familiars: After a painful divorce, Trevor rents a house and tries to rebuild his life. (W) Cullen Bunn (A / CA) Danny Luckert, Leila LeizĬullen Bunn (Harrow County), Danny Luckert (Regression), and Leila Leiz (The Last Book You'll Ever Read) present a brand-new horror anthology flip comic taking place in a haunted comic book shop with a twisted retailer filled with tales of terror sure to leave you with the lights on. JUL220373 – SHOCK SHOP #1 (OF 4) CVR B FRANCAVILLA & MOON – 3.99 SHOCK SHOP #1 (OF 4) CVR A LUCKERT & LEIZ
